I am enjoying pyclutter so far. While the docs are a real adventure, I
like to be forced to browse the source for a better overall view.
One thing I have only found hints about, via google, is how to break out
of 2.5D and into 3D. I would like to have little 3D icons in my
application. I know clutter is not geared towards this, but does anyone
have some suggestions about how I could build small 'models' (with
vertex colours and/or uv textures?
Ideally, I would like to go from Blender out to a small file and into
clutter.
One thought I had was to build a model up from many little
clutter.Rectangles, all placed and rotated in space to fake a model.
Sounds a little demanding though.
I picture placing a model into a Group (or making a custom Actor) and
then I should be able to manipulate it like any other actor.
\d
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