I am enjoying pyclutter so far. While the docs are a real adventure, I like to be forced to browse the source for a better overall view.

One thing I have only found hints about, via google, is how to break out of 2.5D and into 3D. I would like to have little 3D icons in my application. I know clutter is not geared towards this, but does anyone have some suggestions about how I could build small 'models' (with vertex colours and/or uv textures?

Ideally, I would like to go from Blender out to a small file and into clutter.

One thought I had was to build a model up from many little clutter.Rectangles, all placed and rotated in space to fake a model. Sounds a little demanding though.

I picture placing a model into a Group (or making a custom Actor) and then I should be able to manipulate it like any other actor.

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