Thanks for your reply. c) HMI means Human Machine Interface. Sorry for sort form. d) I wanted to load binary shader using OpenGL ES 2.0. So does it supports binary shaders?. e) I wanted to load 3d objects and provide data to cogl_vertex_ buffer_draw().So can we some how connect this 3D object with actor?. So we can easily handle user input.
Regards, RK. On Mon, 2010-04-05 at 12:30 +0530, Rakesh Kumar wrote: > a) Is clutter can load collada file format no, it can't. > or we can use collada dom parser inside clutter and pass data to > > Clutter API. this is probably the safest approach; we have an external library loading a scene from PLY, I guess you can look at how it's implemented to write a Collada loader: http://git.clutter-project.org/cgit.cgi?url=toys/tree/clutter-ply > b) Is Clutter has a built in API for Basic primitive like > Cylinder , Cone ,Sphere no. Clutter's primitives set are 2D, not 3D. > c) Is any 3D HMI tool is available using Clutter HMI? you mean a 3D design tool? no. > d) Clutter support is there or not for binary format "binary format" of what? you mean compressed textures? no, though it's planned for 1.4. > e) Can be load 3d modeling data(like collada or .3ds) as a > actor so we can easily identify mouse click on actor. again, Clutter can use a simple external library to load PLY files; nothing prevents you from writing a Collada or 3D Studio Max loader. ciao, Emmanuele. -- Emmanuele Bassi, Open Source Software Engineer Intel Open Source Technology Center -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com