Thanks for your reply.
c) HMI means Human Machine Interface.
Sorry for sort form.
d) I wanted to load binary shader using OpenGL ES 2.0.
So does it supports binary shaders?.
e) I wanted to load 3d objects and provide data to cogl_vertex_
buffer_draw().So can we some how connect this 3D object with actor?.
So we can easily handle user input.
Regards,
RK.
On Mon, 2010-04-05 at 12:30 +0530, Rakesh Kumar wrote:
> a) Is clutter can load collada file format
no, it can't.
> or we can use collada dom parser inside clutter and pass data to
>
> Clutter API.
this is probably the safest approach; we have an external library
loading a scene from PLY, I guess you can look at how it's implemented
to write a Collada loader:
http://git.clutter-project.org/cgit.cgi?url=toys/tree/clutter-ply
> b) Is Clutter has a built in API for Basic primitive like
> Cylinder , Cone ,Sphere
no. Clutter's primitives set are 2D, not 3D.
> c) Is any 3D HMI tool is available using Clutter
HMI? you mean a 3D design tool? no.
> d) Clutter support is there or not for binary format
"binary format" of what? you mean compressed textures? no, though it's
planned for 1.4.
> e) Can be load 3d modeling data(like collada or .3ds) as a
> actor so we can easily identify mouse click on actor.
again, Clutter can use a simple external library to load PLY files;
nothing prevents you from writing a Collada or 3D Studio Max loader.
ciao,
Emmanuele.
--
Emmanuele Bassi, Open Source Software Engineer
Intel Open Source Technology Center
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