Thanks for your reply.

c) HMI means Human Machine Interface.
   Sorry for sort form. 
d) I wanted to load binary shader using OpenGL ES 2.0.
   So does it supports binary shaders?.
e) I wanted to load 3d objects and provide data to cogl_vertex_   
buffer_draw().So can we some how connect this 3D object with actor?.
So we can easily handle user input.

Regards,
RK. 
    



On Mon, 2010-04-05 at 12:30 +0530, Rakesh Kumar wrote:

> a)       Is clutter can load collada file format

no, it can't.

>  or we can use collada dom parser inside clutter and pass data to 
> 
> Clutter API. 

this is probably the safest approach; we have an external library
loading a scene from PLY, I guess you can look at how it's implemented
to write a Collada loader:

  http://git.clutter-project.org/cgit.cgi?url=toys/tree/clutter-ply

> b)       Is Clutter has a built in API for Basic primitive like
> Cylinder , Cone ,Sphere

no. Clutter's primitives set are 2D, not 3D.

> c)       Is any 3D HMI tool is available using Clutter

HMI? you mean a 3D design tool? no.

> d)       Clutter support is there or not for binary format

"binary format" of what? you mean compressed textures? no, though it's
planned for 1.4.

>        e) Can be load 3d modeling data(like collada or .3ds) as a
> actor so we can easily identify mouse click on actor.

again, Clutter can use a simple external library to load PLY files;
nothing prevents you from writing a Collada or 3D Studio Max loader.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, Open Source Software Engineer
Intel Open Source Technology Center

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