On Mon, 5 Apr 2010, Rakesh Kumar wrote:

> d) I wanted to load binary shader using OpenGL ES 2.0.
>    So does it supports binary shaders?.

Cogl doesn't currently binary shaders.

> e) I wanted to load 3d objects and provide data to cogl_vertex_
> buffer_draw().So can we some how connect this 3D object with actor?.

Once you have the data in a CoglVertexBuffer you can render it as part
of an actor by implementing the paint signal. This is exactly what the
ClutterPLY library does.

- Neil
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