On Mon, 5 Apr 2010, Rakesh Kumar wrote: > d) I wanted to load binary shader using OpenGL ES 2.0. > So does it supports binary shaders?.
Cogl doesn't currently binary shaders. > e) I wanted to load 3d objects and provide data to cogl_vertex_ > buffer_draw().So can we some how connect this 3D object with actor?. Once you have the data in a CoglVertexBuffer you can render it as part of an actor by implementing the paint signal. This is exactly what the ClutterPLY library does. - Neil -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com