If you want it to work with iOS apps, then you have to set CMAKE_XCODE_EFFECTIVE_PLATFORMS as of its introduction, which was version 2.8.6.
That feature was introduced to enable seamless switching between simulator and device builds, and to enable running in the debugger for either. HTH, David On Thu, Jun 21, 2012 at 9:49 AM, Thomas Sondergaard <[email protected]>wrote: > I can reproduce this problem in cmake/Tests/iOSNavApp by commenting out > the line that sets CMAKE_XCODE_EFFECTIVE_**PLATFORMS in the > CMakeLists.txt. I think this is a bug. I can report it, but I'm not sure > whether I'm actually required to set CMAKE_XCODE_EFFECTIVE_**PLATFORMS? > > Regards, > > Thomas > > > -- > > Powered by www.kitware.com > > Visit other Kitware open-source projects at http://www.kitware.com/** > opensource/opensource.html<http://www.kitware.com/opensource/opensource.html> > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/**CMake_FAQ<http://www.cmake.org/Wiki/CMake_FAQ> > > Follow this link to subscribe/unsubscribe: > http://public.kitware.com/cgi-**bin/mailman/listinfo/cmake-**developers<http://public.kitware.com/cgi-bin/mailman/listinfo/cmake-developers> >
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