On 2012-06-21 17:23, David Cole wrote:
If you want it to work with iOS apps, then you have to set
CMAKE_XCODE_EFFECTIVE_PLATFORMS as of its introduction, which was
version 2.8.6.

That feature was introduced to enable seamless switching between
simulator and device builds, and to enable running in the debugger for
either.

OK, but I'm still a little mystified as everything builds fine without it, until you get to linking an executable with the output from a library target, and then CMake suddenly doesn't know where it put it?

Thanks,

Thomas


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