Hi again
Or we let the user set n-different toolchain files each identifying an
individual
SDK (or maybe no toolchain files, just SDKs), and execute the  CMakelists
multiple times using separate CMakeCaches.

that was definitely a good idea. Now I've predefined the names of several different SDKs and simply copy the cache file into the build directory before configuring and creating the projects. I modified my version of the WindowsMobile generator to parse the cache variable and select only those SDKs specified. If you already had a look into the cmGlobalVisualStudio8_WindowsMobile_Generator.cxx file, lines 235-265 are used to circumvent many settings that might go into a separate toolchain file. For example, CMAKE_SYSTEM_VERSION might change from 5.1 for WM5 to 5.2 for WM6 and 5.3 for upcoming WM7.

How would you change the way this currently hardcoded information should be passed in a more flexible way in the future? I would suggest that the CMAKE_SYSTEM_NAME is also passed as an additional variable using the cache file, maybe with allowed values of WM5,WM6,WINCE5,WINCE6 a.s.o. Setting CMAKE_SYSTEM_NAME to any of these values should then cause cmake to use a toolchain file with the same name, containing all this information.

regards,
Clemens
/*=========================================================================

  Program:   CMake - Cross-Platform Makefile Generator
  Module:    $RCSfile: cmGlobalVisualStudio8_WindowsMobile_Generator.cxx,v $
  Language:  C++
  Date:      $Date: 2008-04-02 13:16:04 $
  Version:   $Revision: 1.36.2.1 $

  Copyright (c) 2002 Kitware, Inc., Insight Consortium.  All rights reserved.
  See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notices for more information.

=========================================================================*/
#include "windows.h" // this must be first to define GetCurrentDirectory

#include "cmGlobalVisualStudio8_WindowsMobile_Generator.h"
#include "cmLocalVisualStudio7Generator.h"
#include "cmMakefile.h"
#include "cmake.h"
#include "cmGeneratedFileStream.h"

cmWindowsMobileConfigParser::cmWindowsMobileConfigParser()
: cmXMLParser()
{
        current_platform_valid = false;
}

void cmWindowsMobileConfigParser::StartElement(const char* name, const char** 
atts)
{
        if ( strcmp(name, "Macro") == 0 )
        {
                const char* rev = this->FindAttribute(atts, "Name");
                if (rev)
                {
                        if ( strcmp(rev, "PLATFORMDEFINES") == 0 && 
current_platform_valid)
                        {
                                rev = this->FindAttribute(atts, "Value");
                                PlatformDefs * defs = 
&(this->platformVec.back());
                                defs->PlatformDefines = std::string(rev);

                        }
                        else if ( strcmp(rev, "CEVER") == 0 && 
current_platform_valid)
                        {
                                rev = this->FindAttribute(atts, "Value");
                                PlatformDefs * defs = 
&(this->platformVec.back());
                                defs->CEver = std::string(rev);
                        }
                        else if ( strcmp(rev, "ARCHFAM") == 0 && 
current_platform_valid)
                        {
                                rev = this->FindAttribute(atts, "Value");
                                PlatformDefs * defs = 
&(this->platformVec.back());
                                defs->Archfam = std::string(rev);
                        }
                        else if ( strcmp(rev, "_ARCHFAM_") == 0 && 
current_platform_valid)
                        {
                                rev = this->FindAttribute(atts, "Value");
                                PlatformDefs * defs = 
&(this->platformVec.back());
                                defs->Archfam_ = std::string(rev);
                        }
                        else if ( strcmp(rev, "INSTRUCTIONSET") == 0 && 
current_platform_valid)
                        {
                                rev = this->FindAttribute(atts, "Value");
                                PlatformDefs * defs = 
&(this->platformVec.back());
                                defs->InstructionSet= std::string(rev);
                        }
                }
        }
        this->CharacterData.erase(
          this->CharacterData.begin(), this->CharacterData.end());
}

void cmWindowsMobileConfigParser::EndElement(const char* name)
{
        if ( strcmp(name, "PlatformName") == 0 )
        {
                PlatformDefs defs; defs.added = false;
                defs.PlatformName = 
std::string(this->CharacterData.begin(),this->CharacterData.end());
//              if(defs.PlatformName.find("ARMV4") != std::string::npos) {
                        this->platformVec.push_back(defs);
                        current_platform_valid = true;
//              } else
//                      current_platform_valid = false;
        }
        else if ( strcmp(name, "OSMinorVersion") == 0 && current_platform_valid)
        {
                PlatformDefs * defs = &(this->platformVec.back());
                defs->MinorVer = 
atoi(std::string(this->CharacterData.begin(),this->CharacterData.end()).c_str());
        }
        else if ( strcmp(name, "OSMajorVersion") == 0 && current_platform_valid)
        {
                PlatformDefs * defs = &(this->platformVec.back());
                defs->MajorVer = 
atoi(std::string(this->CharacterData.begin(),this->CharacterData.end()).c_str());
        }
        this->CharacterData.erase(this->CharacterData.begin(),
        this->CharacterData.end());
}

void cmWindowsMobileConfigParser::CharacterDataHandler(const char* data, int 
length)
{
        this->CharacterData.insert(this->CharacterData.end(), data, 
data+length);
}

const char* cmWindowsMobileConfigParser::FindAttribute( const char** atts, 
const char* attribute )
{
        if ( !atts || !attribute )
        {
                return 0;
        }
        const char **atr = atts;
        while ( *atr && **atr && **(atr+1) )
        {
                if ( strcmp(*atr, attribute) == 0 )
                {
                        return *(atr+1);
                }
                atr+=2;
        }
        return 0;
}

//----------------------------------------------------------------------------
cmGlobalVisualStudio8_WindowsMobile_Generator::cmGlobalVisualStudio8_WindowsMobile_Generator()
{
  this->FindMakeProgramFile = "CMakeVS8FindMake.cmake";
  this->ProjectConfigurationSectionName = "ProjectConfigurationPlatforms";
  this->PlatformName = "Undefined Mobile Platform";
}

//----------------------------------------------------------------------------
///! Create a local generator appropriate to this Global Generator
cmLocalGenerator 
*cmGlobalVisualStudio8_WindowsMobile_Generator::CreateLocalGenerator()
{
  cmLocalVisualStudio7Generator *lg = new cmLocalVisualStudio7Generator;
  lg->SetPlatformName(this->PlatformName.c_str());
  lg->SetVersion8();
  lg->SetExtraFlagTable(this->GetExtraFlagTableVS8());
  lg->SetGlobalGenerator(this);
  return lg;
}
  
//----------------------------------------------------------------------------
// ouput standard header for dsw file
void 
cmGlobalVisualStudio8_WindowsMobile_Generator::WriteSLNHeader(std::ostream& 
fout)
{
  fout << "Microsoft Visual Studio Solution File, Format Version 9.00\n";
  fout << "# Visual Studio 2005\n";
}

//----------------------------------------------------------------------------
void cmGlobalVisualStudio8_WindowsMobile_Generator
::GetDocumentation(cmDocumentationEntry& entry) const
{
  entry.Name = this->GetName();
  entry.Brief = "Generates Visual Studio .NET 2005 WM5 project files.";
  entry.Full = "";
}

//----------------------------------------------------------------------------
void 
cmGlobalVisualStudio8_WindowsMobile_Generator::AddPlatformDefinitions(cmMakefile*
 mf)
{
  mf->AddDefinition("MSVC80", "1");
}

//----------------------------------------------------------------------------
void cmGlobalVisualStudio8_WindowsMobile_Generator::Configure()
{
        std::string 
regkey("HKEY_LOCAL_MACHINE\\Software\\Microsoft\\VisualStudio\\");
        regkey += "9.0"; // THIS MUST BE ADDED ACCORDING TO THE VS VERSION!!!
        regkey += std::string("\\Setup\\VS;");

        std::string base;
        if (!cmSystemTools::ReadRegistryValue((regkey+
                std::string("ProductDir")).c_str(),
                base))
        { 
                return;
        }

        cmSystemTools::ConvertToUnixSlashes(base);

        // NOW READ THE CONFIG FILE FOR THE SDKs
        std::string configFilename = base + 
std::string("/VC/vcpackages/WCE.VCPlatform.config");
        cmWindowsMobileConfigParser *parser = new 
cmWindowsMobileConfigParser();        
        if(parser->ParseFile(configFilename.c_str()) == 0) {
                return;
        }
        std::vector<PlatformDefs> sdksfound = parser->getPlatforms();
        //platforms = parser->getPlatforms();
        delete parser;

        // HERE WE FILTER THE PLATFORMS GIVEN AN ALREADY EXISTING CACHE ENTRY!
        cmake * c = this->GetCMakeInstance();

        const char* ptr = c->GetCacheDefinition("PLATFORM_SDKS");
        if(ptr) {
                char buf[200]; sprintf(buf,"%s",ptr);

                std::string platforms2use(buf); // "Windows Mobile 5.0 Pocket 
PC SDK (ARMV4I);Windows Mobile 5.0 Smartphone SDK (ARMV4I)");
                if(platforms2use.size() != 0) {
                        // now filter based on the list of sdks found
                        bool breakloop = false;
                        while(!breakloop) {
                                int div = platforms2use.find_first_of(";");
                                std::string tpn;
                                if(div < 0) {
                                        breakloop = true;
                                        tpn = platforms2use;
                                } else if(div == platforms2use.size()-1)
                                {
                                        breakloop = true;
                                        tpn = platforms2use.substr(0,div);
                                }
                                else
                                {
                                        tpn = platforms2use.substr(0,div);
                                        platforms2use = 
platforms2use.substr(div+1,platforms2use.size() - div);
                                }
                                for(std::vector<PlatformDefs>::iterator it = 
sdksfound.begin(); it != sdksfound.end(); it++) {
                                        if(tpn.compare(it->PlatformName) == 0 
&& !it->added) {
                                                PlatformDefs thissdk = *it;
                                                platforms.push_back(thissdk);
                                                it->added = true;
                                        }
                                }
                        }
                }
        }
        // simply add all sdks found if no useful SDKs were found
        if(platforms.size() == 0)
                platforms = sdksfound;

        //  HERE WE CIRCUMVENT THE NEED FOR A TOOLCHAIN FILE - WE SHOULD CHANGE 
THIS TO USE A TOOLCHAIN FILE
        c->AddCacheEntry("CMAKE_SYSTEM_NAME", "WinCE", "Windows CE Define", 6); 
// 0 = bool, 3 = string
        c->AddCacheEntry("CMAKE_SYSTEM_VERSION", "5.1", "Mobile Platform 
Version Define", 6); // #5.1 = WM5, 5.2 = WM6
        c->AddCacheEntry("CMAKE_SYSTEM_PROCESSOR", "ARMV4I", "Processor 
Define", 6);
        c->AddCacheEntry("ARM", "1", "System Define", 6);

        c->AddCacheEntry("CMAKE_C_COMPILER_ID", "MSVC", "Compiler ID Define", 
6); 
        c->AddCacheEntry("CMAKE_CXX_COMPILER_ID", "MSVC", "Compiler ID Define", 
6);

        c->AddCacheEntry("CMAKE_CROSSCOMPILING","TRUE","Crosscompiling Flag",0);
        c->AddCacheEntry("CMAKE_WINCE_STACKSIZE","65536,4096", "Stack Size 
Definition", 6);

        c->AddCacheEntry("WINCE_HOST_CMAKE_PATH", (base + 
std::string("/VC/ce")).c_str(),"Path to Visual Studio CE Path",1);
        //c->AddCacheEntry("WINCE_SDK_CMAKE_PATH", "C:/Programme/Windows Mobile 
5.0 SDK R2/PocketPC","Path to WinCE SDK",1);
        //c->AddCacheEntry("WINVS_SDK_CMAKE_PATH", "C:/Programme/Microsoft 
SDKs/Windows/v6.0A/bin","Path to VS SDK",1);

        char buf[200]; 
        
sprintf(buf,"%s/bin/x86_arm/cl.exe",c->GetCacheDefinition("WINCE_HOST_CMAKE_PATH"));
        c->AddCacheEntry("CMAKE_CXX_COMPILER", buf, "ARM cxx-Compiler",2);
        
sprintf(buf,"%s/bin/x86_arm/cl.exe",c->GetCacheDefinition("WINCE_HOST_CMAKE_PATH"));
        c->AddCacheEntry("CMAKE_C_COMPILER", buf, "ARM c-Compiler",2);
        
sprintf(buf,"%s/bin/x86_arm/link.exe",c->GetCacheDefinition("WINCE_HOST_CMAKE_PATH"));
        c->AddCacheEntry("CMAKE_CXX_LINKER", buf, "ARM cxx-Linker",2);
        
sprintf(buf,"%s/bin/x86_arm/link.exe",c->GetCacheDefinition("WINCE_HOST_CMAKE_PATH"));
        c->AddCacheEntry("CMAKE_C_LINKER", buf, "ARM c-Linker",2);
        
sprintf(buf,"%s/bin/x86_arm/link.exe",c->GetCacheDefinition("WINCE_HOST_CMAKE_PATH"));
        c->AddCacheEntry("CMAKE_LINKER", buf, "ARM Linker",2);
        
sprintf(buf,"%s/bin/x86_arm/armasm.exe",c->GetCacheDefinition("WINCE_HOST_CMAKE_PATH"));
        c->AddCacheEntry("CMAKE_ASM_COMPILER", buf , "ARM Assembler",2);
        
//sprintf(buf,"%s/rc.exe",c->GetCacheDefinition("WINVS_SDK_CMAKE_PATH"));
        //c->AddCacheEntry("CMAKE_RC_COMPILER", buf, "Resource Compiler",2);

        this->cmGlobalVisualStudio7Generator::Configure();
        this->CreateGUID(CMAKE_CHECK_BUILD_SYSTEM_TARGET);
}

//----------------------------------------------------------------------------
std::string 
cmGlobalVisualStudio8_WindowsMobile_Generator::GetUserMacrosDirectory()
{
  // Some VS8 sp0 versions cannot run macros.
  // See http://support.microsoft.com/kb/928209
  const char* vc8sp1Registry =
    "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\8.0\\"
    "InstalledProducts\\KB926601;";
  const char* vc8exSP1Registry =
    "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\8.0\\"
    "InstalledProducts\\KB926748;";
  std::string vc8sp1;
  if (!cmSystemTools::ReadRegistryValue(vc8sp1Registry, vc8sp1) &&
      !cmSystemTools::ReadRegistryValue(vc8exSP1Registry, vc8sp1))
    {
    return "";
    }

  std::string base;
  std::string path;

  // base begins with the VisualStudioProjectsLocation reg value...
  if (cmSystemTools::ReadRegistryValue(
    "HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\8.0;"
    "VisualStudioProjectsLocation",
    base))
    {
    cmSystemTools::ConvertToUnixSlashes(base);

    // 8.0 macros folder:
    path = base + "/VSMacros80";
    }

  // path is (correctly) still empty if we did not read the base value from
  // the Registry value
  return path;
}

//----------------------------------------------------------------------------
std::string 
cmGlobalVisualStudio8_WindowsMobile_Generator::GetUserMacrosRegKeyBase()
{
  return "Software\\Microsoft\\VisualStudio\\8.0\\vsmacros";
}

//----------------------------------------------------------------------------
void cmGlobalVisualStudio8_WindowsMobile_Generator::Generate()
{
  // Add a special target on which all other targets depend that
  // checks the build system and optionally re-runs CMake.
  const char* no_working_directory = 0;
  std::vector<std::string> no_depends;
  std::map<cmStdString, std::vector<cmLocalGenerator*> >::iterator it;
  for(it = this->ProjectMap.begin(); it!= this->ProjectMap.end(); ++it)
    {
    std::vector<cmLocalGenerator*>& generators = it->second;
    if(!generators.empty())
      {
      // Add the build-system check target to the first local
      // generator of this project.
      cmLocalVisualStudio7Generator* lg =
        static_cast<cmLocalVisualStudio7Generator*>(generators[0]);
      cmMakefile* mf = lg->GetMakefile();

      // Skip the target if no regeneration is to be done.
      if(mf->IsOn("CMAKE_SUPPRESS_REGENERATION"))
        {
        continue;
        }

      std::string cmake_command = mf->GetRequiredDefinition("CMAKE_COMMAND");
      cmCustomCommandLines noCommandLines;
      mf->AddUtilityCommand(CMAKE_CHECK_BUILD_SYSTEM_TARGET, false,
                            no_working_directory, no_depends,
                            noCommandLines);
      cmTarget* tgt = mf->FindTarget(CMAKE_CHECK_BUILD_SYSTEM_TARGET);
      if(!tgt)
        {
        cmSystemTools::Error("Error adding target " 
                             CMAKE_CHECK_BUILD_SYSTEM_TARGET);
        continue;
        }

      // Create a list of all stamp files for this project.
      std::vector<std::string> stamps;
      std::string stampList = cmake::GetCMakeFilesDirectoryPostSlash();
      stampList += "generate.stamp.list";
      {
      std::string stampListFile =
        generators[0]->GetMakefile()->GetCurrentOutputDirectory();
      stampListFile += "/";
      stampListFile += stampList;
      std::string stampFile;
      cmGeneratedFileStream fout(stampListFile.c_str());
      for(std::vector<cmLocalGenerator*>::const_iterator
            gi = generators.begin(); gi != generators.end(); ++gi)
        {
        stampFile = (*gi)->GetMakefile()->GetCurrentOutputDirectory();
        stampFile += "/";
        stampFile += cmake::GetCMakeFilesDirectoryPostSlash();
        stampFile += "generate.stamp";
        stampFile = generators[0]->Convert(stampFile.c_str(),
                                           cmLocalGenerator::START_OUTPUT);
        fout << stampFile << "\n";
        stamps.push_back(stampFile);
        }
      }

      // Add a custom rule to re-run CMake if any input files changed.
      {
      // Collect the input files used to generate all targets in this
      // project.
      std::vector<std::string> listFiles;
      for(unsigned int j = 0; j < generators.size(); ++j)
        {
        cmMakefile* lmf = generators[j]->GetMakefile();
        listFiles.insert(listFiles.end(), lmf->GetListFiles().begin(),
                         lmf->GetListFiles().end());
        }
      // Sort the list of input files and remove duplicates.
      std::sort(listFiles.begin(), listFiles.end(),
                std::less<std::string>());
      std::vector<std::string>::iterator new_end =
        std::unique(listFiles.begin(), listFiles.end());
      listFiles.erase(new_end, listFiles.end());

      // Create a rule to re-run CMake.
      std::string stampName = cmake::GetCMakeFilesDirectoryPostSlash();
      stampName += "generate.stamp";
      const char* dsprule = mf->GetRequiredDefinition("CMAKE_COMMAND");
      cmCustomCommandLine commandLine;
      commandLine.push_back(dsprule);
      std::string argH = "-H";
      argH += lg->Convert(mf->GetHomeDirectory(),
                          cmLocalGenerator::START_OUTPUT,
                          cmLocalGenerator::UNCHANGED, true);
      commandLine.push_back(argH);
      std::string argB = "-B";
      argB += lg->Convert(mf->GetHomeOutputDirectory(),
                          cmLocalGenerator::START_OUTPUT,
                          cmLocalGenerator::UNCHANGED, true);
      commandLine.push_back(argB);
      commandLine.push_back("--check-stamp-list");
      commandLine.push_back(stampList.c_str());
      commandLine.push_back("--vs-solution-file");
      commandLine.push_back("\"$(SolutionPath)\"");
      cmCustomCommandLines commandLines;
      commandLines.push_back(commandLine);

      // Add the rule.  Note that we cannot use the CMakeLists.txt
      // file as the main dependency because it would get
      // overwritten by the CreateVCProjBuildRule.
      // (this could be avoided with per-target source files)
      const char* no_main_dependency = 0;
      const char* no_working_directory = 0;
      mf->AddCustomCommandToOutput(
        stamps, listFiles,
        no_main_dependency, commandLines, "Checking Build System",
        no_working_directory, true);
      std::string ruleName = stamps[0];
      ruleName += ".rule";
      if(cmSourceFile* file = mf->GetSource(ruleName.c_str()))
        {
        tgt->AddSourceFile(file);
        }
      else
        {
        cmSystemTools::Error("Error adding rule for ", stamps[0].c_str());
        }
      }
      }
    }

  // Now perform the main generation.
  this->cmGlobalVisualStudio7Generator::Generate();
}

//----------------------------------------------------------------------------
void cmGlobalVisualStudio8_WindowsMobile_Generator::WriteSLNFile(
  std::ostream& fout, cmLocalGenerator* root,
  std::vector<cmLocalGenerator*>& generators)
{
  // Make all targets depend on their respective project's build
  // system check target.
  unsigned int i;
  for(i = 0; i < generators.size(); ++i)
    {
    if(this->IsExcluded(root, generators[i]))
      {
      continue;
      }
    cmMakefile* mf = generators[i]->GetMakefile();
    cmTargets& tgts = mf->GetTargets();
    for(cmTargets::iterator l = tgts.begin(); l != tgts.end(); ++l)
      {
      if(l->first == CMAKE_CHECK_BUILD_SYSTEM_TARGET)
        {
        for(unsigned int j = 0; j < generators.size(); ++j)
          {
          // Every target in all generators should depend on this target.
          cmMakefile* lmf = generators[j]->GetMakefile();
          cmTargets &atgts = lmf->GetTargets();
          for(cmTargets::iterator al = atgts.begin(); al != atgts.end(); ++al)
            {
            al->second.AddUtility(l->first.c_str());
            }
          }
        }
      }
    }

  // Now write the solution file.
  this->cmGlobalVisualStudio71Generator::WriteSLNFile(fout, root, generators);
}

//----------------------------------------------------------------------------
void
cmGlobalVisualStudio8_WindowsMobile_Generator
::WriteSolutionConfigurations(std::ostream& fout)
{
  fout << "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n";
  for(std::vector<std::string>::iterator i = this->Configurations.begin();
      i != this->Configurations.end(); ++i)
    {
                for(std::vector<PlatformDefs>::iterator j = 
this->platforms.begin();
                        j != this->platforms.end(); ++j)
                        fout << "\t\t" << *i << "|" << j->PlatformName << " = " 
<< *i << "|"
                                 << j->PlatformName << "\n";
                
                //fout << "\t\t" << *i << "|" << this->PlatformName << " = " << 
*i << "|"
                //               << this->PlatformName << "\n";

    }
  fout << "\tEndGlobalSection\n";
}

//----------------------------------------------------------------------------
void
cmGlobalVisualStudio8_WindowsMobile_Generator
::WriteProjectConfigurations(std::ostream& fout, const char* name,
                             bool partOfDefaultBuild)
{
        std::string guid = this->GetGUID(name);
        for(std::vector<std::string>::iterator i = this->Configurations.begin();
          i != this->Configurations.end(); ++i)
        {
                for(std::vector<PlatformDefs>::iterator j = 
this->platforms.begin();
                        j != this->platforms.end(); ++j)
                {
                        fout << "\t\t{" << guid << "}." << *i
                                 << "|" << j->PlatformName << ".ActiveCfg = "
                                 << *i << "|" << j->PlatformName << "\n";
                        if(partOfDefaultBuild)
                          {
                          fout << "\t\t{" << guid << "}." << *i
                                   << "|" << j->PlatformName << ".Build.0 = "
                                   << *i << "|" << j->PlatformName << "\n";
                          }
                }
        }
}

//----------------------------------------------------------------------------
static cmVS7FlagTable cmVS8ExtraFlagTable[] =
{ 
  {"CallingConvention", "Gd", "cdecl", "0", 0 },
  {"CallingConvention", "Gr", "fastcall", "1", 0 },
  {"CallingConvention", "Gz", "stdcall", "2", 0 },

  {"Detect64BitPortabilityProblems", "Wp64",
   "Detect 64Bit Portability Problems", "true", 0 },
  {"ErrorReporting", "errorReport:prompt", "Report immediately", "1", 0 },
  {"ErrorReporting", "errorReport:queue", "Queue for next login", "2", 0 },
  // Precompiled header and related options.  Note that the
  // UsePrecompiledHeader entries are marked as "Continue" so that the
  // corresponding PrecompiledHeaderThrough entry can be found.
  {"UsePrecompiledHeader", "Yu", "Use Precompiled Header", "2",
   cmVS7FlagTable::UserValueIgnored | cmVS7FlagTable::Continue},
  {"PrecompiledHeaderThrough", "Yu", "Precompiled Header Name", "",
   cmVS7FlagTable::UserValueRequired},
  // There is no YX option in the VS8 IDE.

  // Exception handling mode.  If no entries match, it will be FALSE.
  {"ExceptionHandling", "GX", "enable c++ exceptions", "1", 0},
  {"ExceptionHandling", "EHsc", "enable c++ exceptions", "1", 0},
  {"ExceptionHandling", "EHa", "enable SEH exceptions", "2", 0},

  {0,0,0,0,0}
};
cmVS7FlagTable const* 
cmGlobalVisualStudio8_WindowsMobile_Generator::GetExtraFlagTableVS8()
{
  return cmVS8ExtraFlagTable;
}
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