Hello, I need to add some linker dependencies to a static lib I'm importing into our project. I need to do that on a per-target basis, but the following is not working:

add_library(GameNet STATIC IMPORTED) # our code built in another project and imported by the current one add_library(Library STATIC IMPORTED) # 3rd party library, source code unavailable add_library(LibraryD STATIC IMPORTED) # Debug version of the same library as above

set (ALL_LIBS
    optimized Library
    debug LibraryD
)

set_target_properties(GameNet PROPERTIES IMPORTED_LINK_INTERFACE_LIBRARIES "${ALL_LIBS}")

Running cmake gives a message about optimized/debug keyword being forbidden in this case. The same message suggests you use IMPORTED_LINK_INTERFACE_LIBRARIES_<config> in this case. However, I tried the following:

set_target_properties(GameNet PROPERTIES IMPORTED_LINK_INTERFACE_LIBRARIES_DEBUG LibraryD) set_target_properties(GameNet PROPERTIES IMPORTED_LINK_INTERFACE_LIBRARIES_RELEASE Library)

and it just has no effect. There is no trace of Library[D] in the generated files.
I'm using cmake 2.8.8 on windows for VS 9 2008.

Thanks,
Michele




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