Thanks for the suggestion. We just tried that but unfortunately it doesn't change anything. Using IMPORTED_LINK_INTERFACE_LIBRARIES adds the library to every target build, but either IMPORTED_LINK_INTERFACE_LIBRARIES_DEBUG and IMPORTED_LINK_INTERFACE_LIBRARIES_Debug seem to be just ignored. There are not even cmake messages at generation time.

Of course we have a target named "Debug":
SET(CMAKE_CONFIGURATION_TYPES Debug Release Shipping CACHE TYPE INTERNAL FORCE)

Michele


On 06/22/2012 01:10 PM, Petr Kmoch wrote:
Hi Michele,

I don't know how it is in this particular case, but some
configuration-specific variable, property etc. names are
case-sensitive. I believe the default configuraions are called "Debug"
and "Release". You could try setting
IMPORTED_LINK_INTERFACE_LIBRARIES_Debug.

Petr

On Fri, Jun 22, 2012 at 12:17 PM, Michele Santullo
<[email protected]>  wrote:
Hello, I need to add some linker dependencies to a static lib I'm importing
into our project. I need to do that on a per-target basis, but the following
is not working:

add_library(GameNet STATIC IMPORTED) # our code built in another project and
imported by the current one
add_library(Library STATIC IMPORTED) # 3rd party library, source code
unavailable
add_library(LibraryD STATIC IMPORTED) # Debug version of the same library as
above

set (ALL_LIBS
    optimized Library
    debug LibraryD
)

set_target_properties(GameNet PROPERTIES IMPORTED_LINK_INTERFACE_LIBRARIES
"${ALL_LIBS}")

Running cmake gives a message about optimized/debug keyword being forbidden
in this case. The same message suggests you use
IMPORTED_LINK_INTERFACE_LIBRARIES_<config>  in this case. However, I tried
the following:

set_target_properties(GameNet PROPERTIES
IMPORTED_LINK_INTERFACE_LIBRARIES_DEBUG LibraryD)
set_target_properties(GameNet PROPERTIES
IMPORTED_LINK_INTERFACE_LIBRARIES_RELEASE Library)

and it just has no effect. There is no trace of Library[D] in the generated
files.
I'm using cmake 2.8.8 on windows for VS 9 2008.

Thanks,
Michele




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