How did you compile SDL? Most generally, you would do:
find_path(SDL2_INCLUDE_DIR SDL.h PATH_SUFFIXES SDL2) # I have no idea against which libraries you have to link, so you might need more than this find_library(SDL2_LIBRARY SDL) if(NOT SDL2_INCLUDE_DIR OR NOT SDL2_LIBRARY) message(SEND_ERROR "Failed to find SDL2") endif() include_directories(${SDL2_INCLUDE_DIR}) set(SDL2_LIBRARIES ${SDL2_LIBRARY}) # and possibly others add_executable(sdl_test sdl_test.cpp) target_link_libraries(sdl_test ${SDL_LIBRARIES}) Then, when you invoke CMake, you use the -DCMAKE_PREFIX_PATH=/path/to/SDL/build flag to inform CMake about where to search for headers and libraries. On Mon, Feb 4, 2013 at 3:14 PM, Ansis Māliņš <ansis.mal...@gmail.com> wrote: > It looks like I'm still asking the wrong questions. > > As a last resort, here's my specific problem: I want to compile and run a > hello world SDL2 application on Windows, Linux, and OS X - purely as an > exercise in CMake. How would YOU do this? > > SDL2 only exists in source form in their repository. > > This is my main.cpp: > #include <SDL.h> > int main(int argc, char** argv) > { > if (SDL_Init(SDL_INIT_VIDEO) < 0) printf("FAILURE\n"); > else printf("SUCCESS\n"); > SDL_Quit(); > return 0; > } > > -- > > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Follow this link to subscribe/unsubscribe: > http://www.cmake.org/mailman/listinfo/cmake >
-- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake