Hi, I am using the UseLATEX package, and I was wondering if there was a way to automatically download the UseLATEX.cmake file to be included in the CMakeLists.txt file. I was thinking of using the ExternalProject module, however, I'm not sure this will work.
When is the external project downloaded? Is this a bad idea? (I'm pretty sure it is...) I think this is probably a bad idea and that I should probably just Fork the UseLATEX github git repository, or just the UseLATEX.cmake file, but if anyone has any insight, it would be much appreciated. Izaak Beekman =================================== (301)244-9367 Princeton University Doctoral Candidate Mechanical and Aerospace Engineering [email protected] UMD-CP Visiting Graduate Student Aerospace Engineering [email protected] [email protected] On Thu, Aug 1, 2013 at 12:00 PM, <[email protected]> wrote: > Send CMake mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://www.cmake.org/mailman/listinfo/cmake > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of CMake digest..." > > > Today's Topics: > > 1. Custom launcher command for VS2010 (Sybren A. St?vel) > 2. read file content to a variable at build-time (Rothbauer, Stefan) > 3. Re: 2.8.11.2, Visual Studio 9 2008 Win64? (Bill Hoffman) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 1 Aug 2013 12:09:53 +0200 > From: Sybren A. St?vel <[email protected]> > Subject: [CMake] Custom launcher command for VS2010 > To: [email protected] > Message-ID: > <CAAAfPCDzCJDAdC8KfrCX47cRzA9ep4ZT6wibR= > [email protected]> > Content-Type: text/plain; charset="utf-8" > > Hi list, > > I'm using Visual Studio 2010 to create Python modules in C++. In order to > "run" those modules, I need to execute something like: > > C:\Python33\python.exe some_script_that_uses_the_module.py > > To generate the VS2010 solution we use CMake. What I'm looking for is to > configure the above command in the Debug settings. I tried using the > CreateLaunchers script from https://github.com/rpavlik/cmake-modules, but > unfortunately that doesn't allow me to override the executable command. > > For example, our unit tests are compiled into an executable, but still need > to be run via a Python script to set up the environment correctly. > Unfortunately the following in my CMake project definition: > > > set_target_properties(${PROJECTNAME} > PROPERTIES > LOCATION "${PYTHON_EXECUTABLE}" > LOCATION_DEBUG "${PYTHON_EXECUTABLE}" > LOCATION_RELEASE "${PYTHON_EXECUTABLE}" > LOCATION_RELWITHDEBINFO "${PYTHON_EXECUTABLE}" > ) > > create_default_target_launcher(${PROJECTNAME} > ARGS "run_boost_tests.py" > WORKING_DIRECTORY "${RAGE_SCRIPTS_DIR}" > ) > > still creates the following line in launch-boost_test-Debug.cmd: > > "C:\workspace\rage\build\tests\boost_test\DEBUG\boost_test.exe" > run_boost_tests.py > > but I would like to see: > > "C:\Python33\python.exe" run_boost_tests.py > > Apparently the LOCATION target properties (which are used by the > CreateLaunchers module) are read-only. Is there any way to solve this? > > Best, > -- > Sybren A. St?vel > > http://stuvel.eu/ > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://www.cmake.org/pipermail/cmake/attachments/20130801/8b79b095/attachment-0001.htm > > > > ------------------------------ > > Message: 2 > Date: Thu, 1 Aug 2013 14:07:31 +0000 > From: "Rothbauer, Stefan" <[email protected]> > Subject: [CMake] read file content to a variable at build-time > To: "[email protected]" <[email protected]> > Message-ID: > < > 13b93ffb94978c46804a139a3e45e44c013...@defthw99ei1msx.ww902.siemens.net> > > Content-Type: text/plain; charset="iso-8859-1" > > Hello, > > I set up cmake to use a external project. This 3rd party library writes > out a file which contains all include paths set by this library. For the > master cmake project I need to read this information at build time into a > cmake variable to set the include directories correctly. > Is there a way to do this? > I checked into External_Project_Add_Step but couldn?t find a solution. > I can?t use FILE(READ.) either since the file with include paths is > generated when cmake configures the 3rd party library. > Execute_Process (cat .) can?t be used because the context switch destroys > the information. > > Thanks for any hints! > > Best regards, > > Stefan > > > ------------------------------ > > Message: 3 > Date: Thu, 01 Aug 2013 10:49:57 -0400 > From: Bill Hoffman <[email protected]> > Subject: Re: [CMake] 2.8.11.2, Visual Studio 9 2008 Win64? > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > On 7/31/2013 7:59 PM, Michael R. Dilworth wrote: > > Building a 64bit version of cmake, however a 32bit version worked > before ~2.8.8 > > (sorry it's late...) > You should not need a 64bit cmake. The 32 bit version should build > 64/32 bits. I am not sure what you are looking for? > > > -Bill > > > > ------------------------------ > > _______________________________________________ > CMake mailing list > [email protected] > http://www.cmake.org/mailman/listinfo/cmake > > End of CMake Digest, Vol 112, Issue 2 > ************************************* >
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