On Thu, May 31, 2007 at 12:53:06AM +0200, Michael Scholz wrote: > Hi, Andrzej! > > > I'm a newbe in Snd & co. I compiled snd with ruby support and I wonder > > if that was a good decision. I want to ask whether snd-ruby has same > > possibilities as guile version? I suppose there is nothing like > > rt_compile in my snd-ruby; also I wonder if something like snd-ls is > > achievable with ruby? Or 3D spectrogram from the manual (grfsnd.html)? > > Nearly the full functionality of snd-guile can you expect with > snd-ruby. For real time action you may check out the RubyInline > package from Ryan Davis (http://rubyforge.org/projects/rubyinline/). > You may find translation examples guile->ruby in *.rb files. If you > find bugs in any *.rb file or you have special needs, please let me > know, though at the time I have no running snd-ruby, but that's a > different story. > > Mike
So, let's say I'm convinced to stay with ruby. But how is it with speed and resources usage? Isn't ruby much slower than scheme(guile)? And about ruby-inline: are there any examples of usage achievable somewhere? If I recall correctly ruby-inline must be given C/C++ code, so it would by precious to have such examples available. thnx for reply ak _______________________________________________ Cmdist mailing list [email protected] http://ccrma-mail.stanford.edu/mailman/listinfo/cmdist
