Hi guys,

I know I am a little biased, but check out XStandard.  We spent 18 months
writing this editor from scratch, not a wrapper around the MSHTML control.
The editor generates clean, accessible and semantically rich markup from the
get go. There is no colour-picker or font-selector because these tools
generate semantically barren code. There are many features that help
non-technical user who don't know about best practices write accessible
code. Besides requiring alt text for images, summaries for data tables,
automatically associating table cells to headers through id/header
attributes, and much more, this editor has got a unique feature that we call
"Screen Reader Preview" which gives users visual feedback on how screen
readers might process content.  Check out http://xstandard.com  We also
setup a forum to discuss implementations, techniques and best practices for
generating more accessible markup:
http://www.accessifyforum.com/forum17/

Regards,
-Vlad
XStandard Development Team

----- Original Message -----
From: "Michael Zeltner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 22, 2004 7:13 PM
Subject: Re: [WSG CMS] standards compliant, accessible, semantic xhtml based
CMSes?


> Ben Bishop wrote:
> > Hi Michael,
>
> hey ben
>
> thanks for your response!
>
> > The real killer is the code produced by the inline WYSIWYG editors -
> > some of them produce pretty butchered mark-up. I'm yet to see a
> > cross-browser WYSIWYG editor that produces valid code, but there are a
> > few in the works.
>
> we have epozng (http://epoz.sourceforge.net/) which is going to be
> renamed to "kupu" soon ;) it has nice xhtml output even in ie. maybe
> something that the people that are working on such editors should have a
> look on. they're moving away from "zope only" implementations anyway ;)
>
> > A feature of some CMS' - such as FarCry - WYSIWYG editors are treated as
> > plug-ins, letting you can choose an editor that covers your
> > requirements. When a better WYSIWYG editor comes on the market, you can
> > simply plug it in and turn it on.
>
> same for plone ;) we already have some which are quite usable even if
> they're not 1.0 or 0.5 yet ;) - for example the old epoz
> (http://www.zfl.uni-bielefeld.de/personal/mjablonski/epoz), kupu (see
> above), cmfvisualeeditor (http://sourceforge.net/projects/collective),
> and an implementation of fckeditor (http://www.fredck.com/FCKeditor/ -
> it's not downloadable yet)
>
> > Who are these people? Somebody has to invest their time learning these
> > skills - the effort has to come from somewhere.
>
> which effort? learning css of newbies or putting together such a skin?
>
> first one: http://plone.org/development/teams/ui/css_powered_sites
> (thats what i got in the last week - more in the works - we're just
> getting 2.0 out ;)) - why do they learn css? because it solves basic
> problems they had with ealier plone versions, and they would have them
> again - customized templates of earlier versions are able to crash your
> current one. and thats not only a plone issue (see things i'm mentioning
> later)
>
> second one: http://plone.org/development/teams/ui/ - to solve the
> problems from above. and we keep on coming with new concepts that ease
> development and migration between versions, because we agree on "there
> is no 'perfect structure' that fits on every site". we just don't
> believe in the fact that writing skins from scratch for new projects is
> something good ;)
>
> > I disagree with the "shouldn't need to think", but agree with "it should
> > be there." I think it's always important to keep accessibility/usability
> > in mind, no matter how small the site is.
>
> sure but what if someone already thought about that for you? ;) thats
> what i mean. we have people that do usability tests and we have people
> from the w3c wcag working group. so i guess we're pretty good :)
>
> > A skin is nothing more than mark-up coupled with CSS and images. It's
> > really quite simple to create your own look and feel using products like
> > FarCry.
>
> i didn't use/try farcry but many cmses out there mix parts of logic or
> variables with templates - sometimes you have to. that causes problems
> like the one i've mentioned above - so migration is needed. how do you
> migrate customized markup with logic/outdated variables in it? ;) let's
> face it, it's almost impossible when it comes to semi complicated stuff.
>
> > A CMS should be about making it easier to build and maintain web sites.
> > Results are directly proportional to time, effort and/or cost.
>
> thats what i'm talking about ;) thats why my argument is: having a
> "usable, accessible, semantically (almost - we're working things out ;))
> correct, very skinable with css"-cms is faster and easier to maintain
> than your own skin with markup and css, that you have to constantly
> update to improve usability accessiblity etc etc etc. with a flexible
> skin these updates of the standard skin, when you update.
>
> also, if you have a "plugin" based cms, the problem is that most of the
> time the look and feel of a plugin is totally different and you have to
> modify it to make it fit into your skin. now if you have a standard set
> of widgets that are easily skinable, you end up writing one skin and
> every new plugin that you install gets the design of your brand.
>
> to be arrogant (hehe): plones skin isn't just a skin - it's 50% of the
> application.
>
> in case someone thinks this is some kind of weird promotion: i don't
> really want to advertize plone here - but it's all i can take as example
> for the things i do.
>
> regards, michael
> --
> </gro.jiin//:ptth> �jiin
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