Just checking the obvious here - is it possible that your worker thread completes its work so fast that the main run loop hasn't updated the screen once before it's done? Keep in mind that the main thread has to display your window with the progress bar and the text and (depending on your implementation) that your worker thread may be working (and completing) while that's being done.

On Mar 30, 2008, at 2:55 PM, Mike wrote:
I have all my UI running on my app's main thread. I have a worker thread that I detach with detachNewThreadSelector:toTarget:withObject: (my worker thread).

In my worker thread I do a tight processing loop and one of the things I do in the loop is call two methods in the main thread to update the display (a text message and progress bar) - via performSelectorOnMainThread:withObject:waitUntilDone:modes.

However, when the loop runs in the spawned thread, the display doesn't get updated. If I insert a sleep(1) call into the loop, then the display updates.

Why doesn't the main thread process the changes to the UI unless I call sleep? I thought the whole idea of using a separate thread was so that the main thread could continue to run on its own?

Thanks,

Mike



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