> On Dec 18, 2015, at 7:44 PM, Uli Kusterer <[email protected]> 
> wrote:
> 
> On 18 Dec 2015, at 17:59, Richard Charles <[email protected]> wrote:
>> Debugging a linked library without symbols is difficult (bordering on 
>> impossible).
> 
> It's not easy, but far from impossible. If you can read assembly, you can 
> usually figure out quite a lot. The debugger will disassemble stack frames 
> for you when you step into them. It would be a little easier for Objective-C 
> code, where all method names are registered publicly, as are class names and 
> a good part of each object's layout.
> 
> It helps to familiarize oneself with LLDB's commands. Particularly what 
> registers 64-bit apps use to store parameters and how to print them from 
> inside a method call, and how the 'po' command works for printing objects.

The difficult thing was that the CGPostError breakpoint stopped at the 
beginning of the CGPostError function.

#0      0x00007fff8e5686c7 in CGPostError ()
#1      0x00007fff8e568798 in handle_invalid_context ()
#2      0x00007fff8d5ad2c0 in -[NSView _drawRect:clip:] ()

At this breakpoint the registers contained passed in parameters for CGPostError 
() but what was needed was information on -[NSView _drawRect:clip:] ().

What would have helped is a conditional symbolic breakpoint after the fact. 
Break on -[NSView _drawRect:clip:] when followed by a CGPostError with the 
registers containing the parameters passed into -[NSView _drawRect:clip:]. 
There are way too many -[NSView _drawRect:clip:] calls to manually step through 
each one waiting for the one followed by CGPostError.

> But for complaints about an invalid context, it sometimes helps to verify 
> that any API you use from the library this error comes from is documented to 
> accept NULL where you pass it NULL. And in this case I'd also print the 
> current CGContext before any calls you make, and ensure that you save and 
> restore your context before and after any calls where you change it, 
> especially if you create your own contexts. And ensure that you retain any 
> contexts that you're keeping around across calls, and verifying that your 
> window is visible and not deferred if you try to draw in it. (This is all 
> assuming you're not making a basic mistake like calling drawRect: directly or 
> (even indirectly) requesting redraws from inside drawRect:

I am using an OpenGL context and have checked everything. My actual problem 
occurs when choosing Revert To > Browse All Versions.

> If none of this helps, a common occurrence of weird behaviour like this is 
> also sometimes screwing up internal state by using thread-safe API that is 
> not documented to support being used from more than one thread at once, or 
> API that's not safe to use from non-main threads at all, from several 
> threads. Any if that ring a bell?

I put the application into single threaded mode and get the same error. I 
requested technical support for this issue and was told to file a bug report so 
we shall see what happens.

Thanks for the input.

--Richard Charles


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