I have a multi-platform OpenGL app (most code is c++, a tiny bit is Obj-C++). It switches between windowed and full screen mode by having an allocated-once window, and an allocated-and-destroyed full screen that comes and goes as needed.
This worked correctly under Xcode 4. Due to local policy, I was prohibited from upgrading until it suddenly became mandatory, and I jumped from Xcode 4 to Xcode 10. Now my code no longer works correctly. Specifically, the window works, and going to full screen works, but when I try to switch back to windowed mode (by deallocating the full screen window and letting it go away on its own), it no longer goes away. I think I recall something on this list about changes to auto pools and ARC in newer Xcode, but a search didn’t produce it. I’m no expert in Obj-C, so I’m hoping someone can point me in the right direction. My attempts have only resulted in memory faults. Thanks in advance! -j ------------------------------------------------------------------ Jeff Ray M/S 4840A Official Correspondence Only: NASA [email protected] Armstrong Flight Research Center [email protected] P. O. Box 273 Edwards, CA 93523-0273 All Others: [email protected] (661) 276-3754 _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
