On Aug 29, 2008, at 7:56 AM, Dave Dribin wrote:
Since context is a void *, it also seems best practice to just use
some unique pointer values. For example, mmalc's Graphics Bindings
sample does this:
static void *PropertyObservationContext = (void *)1091;
static void *GraphicsObservationContext = (void *)1092;
static void *SelectionIndexesObservationContext = (void *)1093;
Sorry about that -- I think I put them in there originally when I was
testing things, and they stuck.
Fixing them now...
mmalc
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