On Sep 25, 2008, at 3:52 AM, Christian Giordano wrote:
I think I found what to do. I need to create a bitmap context from the bitmap and drawing there. It makes sense that everything drawn is handled by contexts of course, I'm just a bit concerned about performances.
Internally NSImage will basically do the same thing - create a CGContext to draw the other content into it. The performance shouldn't be an issue in the vast majority of use cases. I'm not convinced that alternatives would actually create a significant speed up, and the additional code required to make it work universally would likely make any of those cases less optimal than what the OS already provides.
-- David Duncan Apple DTS Animation and Printing _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]