On Jan 28, 2009, at 5:15 PM, Slava Pestov wrote:
When I render text into a CGBitmapContext that has been filled with a solid color, sub-pixel font smoothing is not applied and text looks suboptimal compared to text rendered elsewhere. How can I enable font smoothing? Calling CGContextSetShouldSmoothFonts doesn't seem to help.
Its been a while since I last looked at this, but I think the context's format needs to be native endian (add the kCGBitmapByteOrder32Host flag).
-- David Duncan Apple DTS Animation and Printing _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
