Actually, that occurred under 10.5 as well - what happens is that some operations, it would seem those involving Core Image, cause the internal representation to go to RGBA. Which is fine, but there doesn't seem to be a way to write a plain RGB format TIFF. I had to incorporate a third-party TIFF module to do that, as RGBA TIFF files aren't very compatible with anything other than Apple.

Sandy


On Oct 12, 2009, at 5:07 PM, Ken Ferry wrote:

On Mon, Oct 12, 2009 at 4:36 AM, Peter C <[email protected]> wrote:

I just stumble into a feature (or a bug ?), NSImage TIFFRepresentation produce RGB TIFF with a layer (when open under Photoshop). Previously it produce plain RGB TIFF under OS 10.5 and below. This cause some part of my programs interpret wrong RGB data, expecting 3 bytes instead of 4 bytes for a RGB pixel. There is no mention in the documents about this "feature".

Is there a way to restore the previous behavior of TIFFRepresentation ?


You can look at CGImageDestination to get more options, but I don't think
there's anything that provides control at that level.

In many cases there _must_ be data munging between the in memory pixel
format and the on-disk file format. The precise munging is not defined on
either input or output.

That is, don't make pixel format assumptions.  The AppKit release
notes<http://developer.apple.com/mac/library/releasenotes/Cocoa/AppKit.html >discuss
how to avoid making pixel format assumptions in the section
"NSBitmapImageRep: CoreGraphics impedence matching and performance notes".

-Ken
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