Well, that I think depends on your definition of "crappy software". :)

The practical issue for me is that that Adobe Lightroom (at least on the PC) won't read an RGBA TIFF file, and if one of Adobe's premier packages won't read the file, then the current Apple implementation of the TIFF writer is, practically speaking, useless to me.

Sandy


On Oct 12, 2009, at 11:24 PM, Paul M wrote:

On 13/10/2009, at 4:39 AM, Sandy McGuffog wrote:

Actually, that occurred under 10.5 as well - what happens is that some operations, it would seem those involving Core Image, cause the internal representation to go to RGBA. Which is fine, but there doesn't seem to be a way to write a plain RGB format TIFF. I had to incorporate a third-party TIFF module to do that, as RGBA TIFF files aren't very compatible with anything other than Apple.

Sandy


I think what you mean to say is "RGBA TIFF files aren't very compatible with
crappy software".

A tiff file has tags in the header identifying the number of colour planes and their arangement within the file. Any half decent tiff importer will simply skip the alpha channel, if it has no use for it, and only read the RGB
data.


On Oct 12, 2009, at 5:07 PM, Ken Ferry wrote:

On Mon, Oct 12, 2009 at 4:36 AM, Peter C <[email protected]> wrote:

I just stumble into a feature (or a bug ?), NSImage TIFFRepresentation produce RGB TIFF with a layer (when open under Photoshop). Previously it produce plain RGB TIFF under OS 10.5 and below. This cause some part of my programs interpret wrong RGB data, expecting 3 bytes instead of 4 bytes for a RGB pixel. There is no mention in the documents about this "feature".

Is there a way to restore the previous behavior of TIFFRepresentation ?

There's 2 ways to solve your problem.
1) Use Cocoa APIs to specify 3-plane RGB image output (I'm sorry I have no
further information here).
2) Throw away your crappy tiff readers and get something better.


paulm


You can look at CGImageDestination to get more options, but I don't think
there's anything that provides control at that level.

In many cases there _must_ be data munging between the in memory pixel format and the on-disk file format. The precise munging is not defined on
either input or output.

That is, don't make pixel format assumptions.  The AppKit release
notes<http://developer.apple.com/mac/library/releasenotes/Cocoa/AppKit.html >discuss
how to avoid making pixel format assumptions in the section
"NSBitmapImageRep: CoreGraphics impedence matching and performance notes".

-Ken

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