Ouch! That's my old code. But it works on
64-bit Intel, Base SDK 10.6, x86_64, GCC 4.2, Target Mac OS X 10.6
I need an handle to store image bitmap data for later reuse by the OpenGL
API  "glTexImage2D". Do you know a better way?

--
Leonardo

> Da: Andrew Farmer <[email protected]>
> Data: Mon, 14 Dec 2009 20:17:41 -0800
> A: "gMail.com" <[email protected]>
> Cc: <[email protected]>
> Oggetto: Re: memcpy with 64 bit
> 
> On 14 Dec 2009, at 11:06, gMail.com wrote:
>> Handle           imagesH = NewHandleClear(totImages * oneImageSize);
> 
> Wait, Handle? NewHandleClear? Your use of these functions suggests that you
> may be working from a dangerously old textbook. There's really no reason to
> use them in new code.


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