Ouch! That's my old code. But it works on 64-bit Intel, Base SDK 10.6, x86_64, GCC 4.2, Target Mac OS X 10.6 I need an handle to store image bitmap data for later reuse by the OpenGL API "glTexImage2D". Do you know a better way?
-- Leonardo > Da: Andrew Farmer <[email protected]> > Data: Mon, 14 Dec 2009 20:17:41 -0800 > A: "gMail.com" <[email protected]> > Cc: <[email protected]> > Oggetto: Re: memcpy with 64 bit > > On 14 Dec 2009, at 11:06, gMail.com wrote: >> Handle imagesH = NewHandleClear(totImages * oneImageSize); > > Wait, Handle? NewHandleClear? Your use of these functions suggests that you > may be working from a dangerously old textbook. There's really no reason to > use them in new code. _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
