Hi All, I am getting really frustrated with a weird problem of rendering OpenGL from a quicklook generator plugin. I hope some of you can give me a hint about what I am doing wrong.
I am working with some 3D files for which I want to create a quicklook generator for creating previews of the geometry in the file. Everything is working perfectly fine when I test the generator using qlmanage and I am seeing some very nice previews. However when I use the generator in quicklook, the code to allocate an NSOpenGLPixelFormat object fails with the messages quicklookd[63475] invalid pixel format attribute quicklookd[63475] invalid pixel format quicklookd[63475] invalid context I have tried various attribute combinations - including NSOpenGLPFAOffScreen and NSOpenGLPFAPixelBuffer, but none of them seem to work. Anyone got any ideas why I cannot allocate OpenGL pixel formats and NSOpenGLContext from a quicklook generator ? Thanks, Mads _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
