On Tue, Apr 27, 2010 at 10:43 AM, Mads Paulin <[email protected]> wrote:
> Anyone got any ideas why I cannot allocate OpenGL pixel formats and
> NSOpenGLContext from a quicklook generator ?

I believe QuickLook plugins (more accurately the generator processes
they're run in) are sandboxed. It would be very bad for a sandboxed
app to have access to OpenGL.

--Kyle Sluder
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