On 27/06/2010, at 11:26 PM, Gideon King wrote:

> I think the issue is more to do with the scaling leaving the lines moved from 
> the pixel boundaries, and with only 24 or 32 pixels to play with, it's pretty 
> noticeable when it blurs across two pixels.


Hmm, I see.

One thing I've noticed is that most UI controls use low image interpolation 
quality. Forcing it to use high improves things a lot but typically requires a 
subclass of the cell that does the drawing. Have you tried that?

--Graham


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