On Oct 16, 2010, at 2:47 PM, [email protected] wrote: > > 3. And apply it to each object in the view to simulate zooming ... not sure > if I get where you are going with this
Yes. Rather than using bounds scaling and leaving your drawables oblivious to zoom, it is commonly helpful to instead build your architecture to support drawing zoomed into a on unscaled bounds coordinate system. Often you'll want to draw things in unscaled units (resize handles, selection loops, and the like). --Kyle Sluder_______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
