Why not just use a UIImageView instead of implementing a custom UIView subclass 
to do this? If this is all you are doing a UIImageView is very often the 
superior choice.

On Dec 21, 2010, at 6:46 AM, Gustavo Adolfo Pizano wrote:

> and this is the drawrect method of the BCItemView
> 
> // Only override drawRect: if you perform custom drawing.
> // An empty implementation adversely affects performance during animation.
> - (void)drawRect:(CGRect)rect {
>    // Drawing code.
>       
>       CGContextRef context = UIGraphicsGetCurrentContext();   
>       CGContextSaveGState(context);
>       CGContextTranslateCTM(context, 0, CGImageGetHeight(bc_itemImage));
>       CGContextScaleCTM(context, 1.0, -1.0);
>       CGContextDrawImage(context, self.bounds, bc_itemImage);
>       CGContextRestoreGState(context);
> 
> }

--
David Duncan

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