Why not just use a UIImageView instead of implementing a custom UIView subclass to do this? If this is all you are doing a UIImageView is very often the superior choice.
On Dec 21, 2010, at 6:46 AM, Gustavo Adolfo Pizano wrote: > and this is the drawrect method of the BCItemView > > // Only override drawRect: if you perform custom drawing. > // An empty implementation adversely affects performance during animation. > - (void)drawRect:(CGRect)rect { > // Drawing code. > > CGContextRef context = UIGraphicsGetCurrentContext(); > CGContextSaveGState(context); > CGContextTranslateCTM(context, 0, CGImageGetHeight(bc_itemImage)); > CGContextScaleCTM(context, 1.0, -1.0); > CGContextDrawImage(context, self.bounds, bc_itemImage); > CGContextRestoreGState(context); > > } -- David Duncan _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com