Aha,,, I thought using UIView instead would be better, but I guess I was 
wrong.. 
I will then make the modifications then and see.. 


Thanks for the help I will keep you informed..

G. 
On Dec 21, 2010, at 5:57 PM, David Duncan wrote:

> Why not just use a UIImageView instead of implementing a custom UIView 
> subclass to do this? If this is all you are doing a UIImageView is very often 
> the superior choice.
> 
> On Dec 21, 2010, at 6:46 AM, Gustavo Adolfo Pizano wrote:
> 
>> and this is the drawrect method of the BCItemView
>> 
>> // Only override drawRect: if you perform custom drawing.
>> // An empty implementation adversely affects performance during animation.
>> - (void)drawRect:(CGRect)rect {
>>   // Drawing code.
>>      
>>      CGContextRef context = UIGraphicsGetCurrentContext();   
>>      CGContextSaveGState(context);
>>      CGContextTranslateCTM(context, 0, CGImageGetHeight(bc_itemImage));
>>      CGContextScaleCTM(context, 1.0, -1.0);
>>      CGContextDrawImage(context, self.bounds, bc_itemImage);
>>      CGContextRestoreGState(context);
>> 
>> }
> 
> --
> David Duncan
> 

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