On 2011 Jun 08, at 10:31, Jens Alfke wrote:

> You’ll need to build a separate binary, for launchd to invoke, that runs 
> without a UI; this can be built like a regular command-line tool, so you 
> invoke your code from the main() function, don’t link against AppKit, etc.

Unfortunately there are some Cocoa classes which you need in command-line tools 
which are in AppKit; NSWorkspace for example.  I have a similar situation and, 
for this reason, my command-line tool links against AppKit (indirectly, via a 
framework … read on).  It is launched by launchd, and it works.

> You don’t need two projects. Just add a new target to your project

Indeed!  If you've ever used Project Search in Xcode, you'll want everything in 
one project.

> (You could avoid duplicating code by building your shared functionality as a 
> dynamic library or framework, then embedding that in the app bundle and 
> having both targets link against it.)

That's what I do.  All of my app+tool files, except for App-Main.m and 
Tool-Main.m, are compiled into a private framework, and both targets App and 
Tool link against the private framework.  Probably the only advantage of this 
is that I can live with myself for not having doubled the megabytes, but that's 
probably just because I'm old enough to remember when megabytes mattered.  A 
few other gotchas…

• If Tool-Main.m accesses symbols from the framework you'll need to export 
these symbols.
• If you want to access the app's user defaults in the tool, you need to load 
them manually.  Let me know if you want the code; it's not trivial.
• You have to decide where to package your tool.  If I remember correctly, 
Contents/Resources is bad.  I was told that putting a helper tool 
Contents/MacOS had unsolveable issues, so I chose Contents/Helpers, but had to 
do a Method Replacement on -[NSBundle mainBundle] to make some of the Cocoa 
classes work as expected in the tool.
• You'll need a separate Info.plist embedded into your tool for Code Signing.
• Where there is GUI code that could but shouldn't run in the tool I do this:
    if (NSApp) {
       // Do GUI stuff
    }
    else {
       // Non-GUI alternative, if any
    }

> Just remember to give the helper app a different bundle ID, or LaunchServices 
> won’t allow both of them to be running at the same time.

I don't find that to be the case.  My App and Tool have the same bundle 
identifier, and they both run at the same time.  I just checked them.  To read 
the Info.plist from a command-line tool, use this shell command:
    otool -s __TEXT __info_plist Info.plist_path /path/to/Tool
(Does anyone know how to print that as ASCII instead of stringified-hex 
characters?)

For discussion of launchd, try [email protected].

Jerry

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