Thanks, I'll try that.
(Sorry Robert for the msg to your address...)

However, I don't like creating temporary files :)
Would it work if I put the sound (with a prepended AIFF header) into a NSData,
creating a movie from that (movieWithData:error:), and inserting that
movie's audio track into the "video only" movie ?

I'm really new to Cocoa and QTKit...

Thanks.

Robert Martin wrote:
One way: Save your PCM audio to an AIF file, then open it as a QTMovie. Set the 
attribute 'QTMovieEditableAttribute' to TRUE. It will just have one audio track.

Then:           
        QTTimeRange videoRange = QTMakeTimeRange(QTZeroTime, [videoTrkOnlyMovie 
duration]);
                
[audioTrkOnlyMovie insertSegmentOfTrack:[videoTrkOnlyMovie firstVideoTrack] timeRange:videoRange atTime:QTZeroTime];
Then flatten it.



On Nov 16, 2011, at 5:03 AM, Eric M. wrote:

Hello,

I create my movie this way:

QTMovie*  qtMovie = [[QTMovie  alloc]  initToWritableFile: path error: 
&nserror];
NSDictionary*  attributes = [NSDictionary  dictionaryWithObjectsAndKeys:
                                       @"mp4v", QTAddImageCodecType,
                                       [NSNumber  numberWithInt: 
codecHighQuality], QTAddImageCodecQuality,
                                       [NSNumber  numberWithLong: 10000L], 
QTTrackTimeScaleAttribute,
                                       nil];
QTTime  duration = QTMakeTime( 10000./mFrameRate, 10000 );

for( ""every frame"" )
{
 NSImage*  img = ""get the correct frame"";

 [qtMovie  addImage: img forDuration: duration withAttributes: attributes]
 [qtMovie  setCurrentTime: [qtMovie  duration]];
 [img  release];
}


How do I add sound to the movie ?
I have the sound in memory in PCM format.

I've found how to add a sound track, but the QTTrack class has only an 
addImage:... method !

Thanks.



--
Keep intel OUTSIDE my Mac !
Hiii !!! I can see Intel chips creeping around my G5 !

Eric M.
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