> (1) CATextLayer in iOS 6 requires an opaque background in order to antialias > text. CATextLayer in iOS 5 did not have this limitation; it could antialias > its text perfectly well even if its background was transparent. Why the > change? I'm guessing that it's an efficiency boost.
I may be confused about this one. I was put off by the fact that my text looks awful on the full-sized Retina simulator, but now it appears that it *always* looked awful on the full-sized Retina simulator. It seems that CATextLayer is **drawing** the text, not using the text system. So now I have a different problem, namely that I don't understand the note at the top of the CATextLayer class docs, since my text drawing in CATextLayer looks the same with or without an opaque background. m. -- matt neuburg, phd = m...@tidbits.com, http://www.apeth.net/matt/ pantes anthropoi tou eidenai oregontai phusei Programming iOS 5! http://shop.oreilly.com/product/0636920023562.do RubyFrontier! http://www.apeth.com/RubyFrontierDocs/default.html TidBITS, Mac news and reviews since 1990, http://www.tidbits.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com