I've filed a bug on this, clearly demonstrating the problem (the very same code compiled against the very same SDK draws the text in a very different location); but it is obvious that nothing will be done about it. There are pervasive changes in text drawing throughout iOS 6, and backward compatibility has never been a priority. m.
On Fri, 12 Oct 2012 09:46:21 -0700, Matt Neuburg <[email protected]> said: >What about the above part of my original question? This is a serious issue, >because it basically means that the text appears in a different place under >iOS 5 vs. iOS 6. You can easily see this by making a simple CATextLayer in a >project whose base SDK is iOS 6 but whose deployment target is iOS 5. Run in >the Simulator using an iOS 6 destination and then using an iOS 5 destination >and you will see that the text has moved significantly. So using CATextLayer >in a backward-compatible project is going to be a massive headache. m. -- matt neuburg, phd = [email protected], <http://www.apeth.net/matt/> A fool + a tool + an autorelease pool = cool! Programming iOS 5! http://shop.oreilly.com/product/0636920023562.do _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
