On Mon, Oct 29, 2012, at 06:22 AM, Roland King wrote:
> I have a graphics context and a path and I want to clip everything inside
> the path, ie not display it, and leave everything outside the path
> displayed. The path is simple and doesn't cross itself, for sake of
> example it may as well be a circle. If I start with a clip-free GC and
> set that circle as a clipping path, I'll get the opposite, everything in
> the circle will show, how do I do the other way around? Does it work if I
> set a path at the bound rect of the GC plus my shape in the middle? That
> would seem to have two crossings to get into the shape, one at the bounds
> of the rect, one as you cross the shape, which should mean everything
> inside the shape is 'outside' but does a path at the very extremities of
> the GC, or even outside it, count as 'crossed'? 

>From the CGContextClip documentation:

> The function uses the nonzero winding number rule to calculate the 
> intersection of the current path with the current clipping path.

So try specifying your control points in the opposite order.

--Kyle Sluder
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