On Thu, May 30, 2013, at 06:49 AM, Steve Mills wrote: > I assume drawing can't get flushed to the screen until control is > returned to the tracking event loop? What I came up with works, but seems > ridiculously inelegant. Is there some better way to give the current > event loop time so I can have the drawing and canceling done right in my > mouseUp handler?
I would argue that attempting to flush the screen yourself is the far more inelegant approach. Screen flushing and compositing is handled by an external process; the system drives repainting, not your app. Yes, -performSelector:afterDelay: is slightly smelly, but much less so that trying to force the compositing engine to fake drawing menu selection. --Kyle Sluder _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
