Dave,

Try the following: 

- (void) scrollViewDidScroll:(LTWScrollView*) theScrollView
{
if (theScrollView.tag == kScrollViewA)
        {
        [self.scrollViewB setContentOffset:theScrollView.contentOffset 
animated:NO];
        [self.scrollViewC setContentOffset:theScrollView.contentOffset 
animated:NO];
        }
else if (theScrollView.tag == kScrollViewB)
        {
        [self.scrollViewA setContentOffset:theScrollView.contentOffset 
animated:NO];
        [self.scrollViewC setContentOffset:theScrollView.contentOffset 
animated:NO];
        }
else if (theScrollView.tag == kScrollViewC)
        {
        [self.scrollViewA setContentOffset:theScrollView.contentOffset 
animated:NO];
        [self.scrollViewB setContentOffset:theScrollView.contentOffset 
animated:NO];
        }
}

It may help.

Damian

On Oct 9, 2013, at 8:44 AM, Dave <d...@looktowindward.com> wrote:

> Hi,
> 
> I've got a number of scroll views (A, B and C) I'm trying to keep in sync 
> with each other, e.g. if the user scrolls A then I want B and C to scroll in 
> sync with it. I've got this working by adding code in the scrollViewDidScroll 
> method that passes the contentOffset onto the other two scroll views.
> 
> This works ok, but it is judders a bit and flickers when scrolling quickly.
> 
> This is the code:
> 
> - (void) scrollViewDidScroll:(LTWScrollView*) theScrollView
> {
> if (theScrollView.tag == kScrollViewA)
>       {
>       self.scrollViewB.contentOffset = theScrollView.contentOffset;
>       self.scrollViewC.contentOffset = theScrollView.contentOffset;
>       }
> 
> else if (theScrollView.tag == kScrollViewB)
>       {
>       self.scrollViewA.contentOffset = theScrollView.contentOffset;
>       self.scrollViewC.contentOffset = theScrollView.contentOffset;
>       }
> else if (theScrollView.tag == kScrollViewC)
>       {
>       self.scrollViewA.contentOffset = theScrollView.contentOffset;
>       self.scrollViewB.contentOffset = theScrollView.contentOffset;
>       }
> }
> 
> I've tried a few things, but nothing seem to make a difference.
> 
> Any ideas anyone?
> 
> Thanks a lot
> Dave
> 
> 
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