Hi,

I should have said, this is for iOS and it doesn't look like UIScrollView has 
the scrollToPoint method defined.

There is also something about using notifications for this in a Mac Reference:

https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/NSScrollViewGuide/Articles/SynchroScroll.html

But I'm not sure if this is recommended for iOS?

Thanks a lot
Dave

On 9 Oct 2013, at 14:52, Tamas Nagy <[email protected]> wrote:

> Hi,
> 
> in one of my apps I'm doing this too, but without any problems. I'm using 
> scrollToPoint: method instead.
> 
>         [[NSNotificationCenter defaultCenter] addObserver:self
>                                                  
> selector:@selector(viewScrolled:)
>                                                      
> name:NSViewBoundsDidChangeNotification
>                                                    object:[[self 
> timelineViewScrollView] contentView]];
> 
> …
> 
> 
> -(void)viewScrolled:(NSNotification *)notification {
>     
>     
>     if ([[notification object] isEqualTo:[[self timelineViewScrollView] 
> contentView]]) {
>     
>         
>         [[[self trackHelperViewScrollView] contentView] 
> scrollToPoint:NSMakePoint([[[self trackHelperViewScrollView] contentView] 
> bounds].origin.x, [[[self timelineViewScrollView] contentView] 
> bounds].origin.y)];
> 
>         [[[self markerViewScrollView] contentView] 
> scrollToPoint:NSMakePoint([[[self timelineViewScrollView] contentView] 
> bounds].origin.x, [[[self markerViewScrollView] contentView] 
> bounds].origin.y)];
> 
> 
>     } else
> 
> .
> .
> .
> .
> 
> Cheers,
> Tamas
> 
> On Oct 9, 2013, at 3:44 PM, Dave <[email protected]> wrote:
> 
>> Hi,
>> 
>> I've got a number of scroll views (A, B and C) I'm trying to keep in sync 
>> with each other, e.g. if the user scrolls A then I want B and C to scroll in 
>> sync with it. I've got this working by adding code in the 
>> scrollViewDidScroll method that passes the contentOffset onto the other two 
>> scroll views.
>> 
>> This works ok, but it is judders a bit and flickers when scrolling quickly.
>> 
>> This is the code:
>> 
>> - (void) scrollViewDidScroll:(LTWScrollView*) theScrollView
>> {
>> if (theScrollView.tag == kScrollViewA)
>>      {
>>      self.scrollViewB.contentOffset = theScrollView.contentOffset;
>>      self.scrollViewC.contentOffset = theScrollView.contentOffset;
>>      }
>> 
>> else if (theScrollView.tag == kScrollViewB)
>>      {
>>      self.scrollViewA.contentOffset = theScrollView.contentOffset;
>>      self.scrollViewC.contentOffset = theScrollView.contentOffset;
>>      }
>> else if (theScrollView.tag == kScrollViewC)
>>      {
>>      self.scrollViewA.contentOffset = theScrollView.contentOffset;
>>      self.scrollViewB.contentOffset = theScrollView.contentOffset;
>>      }
>> }
>> 
>> I've tried a few things, but nothing seem to make a difference.
>> 
>> Any ideas anyone?
>> 
>> Thanks a lot
>> Dave
>> 
>> 
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