I am having this part of code that gives me major memory leak:

    SBitmapImageRep* textRep = [[NSBitmapImageRep alloc]
                                                                                
                                initWithBitmapDataPlanes:NULL
                                pixelsWide:(NSInteger)frameSize.width
                                pixelsHigh:(NSInteger)frameSize.height
                                bitsPerSample:8
                                samplesPerPixel:4
                                hasAlpha:YES
                                isPlanar:NO
                                colorSpaceName:NSCalibratedRGBColorSpace
                                bytesPerRow:0
                                bitsPerPixel:0];
    [textRep setSize: frameSize];

    NSGraphicsContext* newContext = [NSGraphicsContext 
graphicsContextWithBitmapImageRep:textRep];

    [NSGraphicsContext saveGraphicsState];
    [NSGraphicsContext setCurrentContext:newContext];


    //
    //
    // Some drawing with openGL
    //
    //


    [NSGraphicsContext restoreGraphicsState];

    [textRep release];
    [newContext release];


What am I forgetting?


[cid:image001.jpg@01CF2596.482CA040]

Dany Golubitsky
Software Engineer

Waves Audio Ltd
Tel:  +972 3 608 4157

www.waves.com<http://www.waves.com/>  www.maxx.com<http://www.maxx.com/>  
www.sound.org<http://www.sound.org/>  
www.waveslive.com<http://www.waveslive.com/>



















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