Hello Ken!

This code is not called from the main thread. We have a different thread for 
drawing in order to support better fps rate.
As you can see, there I no autorelease pool here, however, I tried to wrap this 
function with autorelease pool as described here:

https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html

Tried to use both [pool release] and [pool drain].
Had no effect.

Regards
Dany



-----Original Message-----
From: Ken Thomases [mailto:k...@codeweavers.com] 
Sent: Monday, February 10, 2014 19:45
To: Dany Golubitsky
Cc: cocoa-dev@lists.apple.com; Shai Shasag
Subject: Re: NSGraphicsContext graphicsContextWithBitmapImageRep - Memory leak

On Feb 10, 2014, at 11:08 AM, Dany Golubitsky wrote:

> To make it simple - here is the entire code: ...

Is this code being called on the main thread?  On a background thread?  Are you 
sure there's an autorelease pool in place and that it is being drained on a 
regular basis?

Is anything logged to the console?

Regards,
Ken


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