Ooops, sorry I wasn't clear. This is an iOS app (distributed through the App Store). I can't find similar language in
https://developer.apple.com/appstore/resources/approval/guidelines.html
On Feb 10, 2014, at 17:27 , Ken Thomases <[email protected]> wrote:
> On Feb 10, 2014, at 7:09 PM, Rick Mann wrote:
>
>> Does anyone have any references for the need to present a custom EULA when
>> our app launches (after the user has downloaded it)? I know that Apple and
>> the App Store provide a mechanism for providing a custom EULA, but people in
>> my company are considering requiring the user to agree to it when the app
>> launches. I'd really like to avoid this annoying user experience.
>>
>> I tried googling, but found very little in the way of advice or common
>> practice.
>>
>> What do you guys do?
>
> It's not clear to me if you want this for an app distributed through the App
> Store or outside of it. If through the App Store, it's prohibited. From
> <https://developer.apple.com/appstore/mac/resources/approval/guidelines.html>:
>
>> • 2.20 Apps that present a license screen at launch will be rejected
>
> Regards,
> Ken
>
--
Rick
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