On Monday, February 10, 2014, Rick Mann <rm...@latencyzero.com> wrote:
> Ooops, sorry I wasn't clear. This is an iOS app (distributed through the > App Store). I can't find similar language in > > > https://developer.apple.com/appstore/resources/approval/guidelines.html Then I'd assume that you'll probably be okay, unless Apple functions under the Communist doctrine of "everything not permitted is forbidden". > > > On Feb 10, 2014, at 17:27 , Ken Thomases <k...@codeweavers.com<javascript:;>> > wrote: > > > On Feb 10, 2014, at 7:09 PM, Rick Mann wrote: > > > >> Does anyone have any references for the need to present a custom EULA > when our app launches (after the user has downloaded it)? I know that Apple > and the App Store provide a mechanism for providing a custom EULA, but > people in my company are considering requiring the user to agree to it when > the app launches. I'd really like to avoid this annoying user experience. > >> > >> I tried googling, but found very little in the way of advice or common > practice. > >> > >> What do you guys do? > > > > It's not clear to me if you want this for an app distributed through the > App Store or outside of it. If through the App Store, it's prohibited. > From < > https://developer.apple.com/appstore/mac/resources/approval/guidelines.html > >: > > > >> * 2.20 Apps that present a license screen at launch will be rejected > > > > Regards, > > Ken > > > > > -- > Rick > > > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com