Hello,

I compiled greenlets on windows a while ago (unfortunately I don't
have access to that box anymore, so i can't retrieve the compiled
module) but I do have an windows distribution of SettIers generated
with the binary and data files. You can get it from:

http://www.mediafire.com/?sharekey=6421c83ac4776a3eab1eab3e9fa335cae76c4a177191c6f4

The library.zip file (containing the python modules) is concatenated
to the end of the exe file, so you might be able to use the
greenlets.pyd file from unzipping the exe file (i'm not too familiar
with windows distributions of python software).

Naveen

On Aug 31, 12:28 pm, dexters <[EMAIL PROTECTED]> wrote:
> Hi,
>
> thanks for your help and uploading the example. I will have a look.
> Now I only need to find a way to install greenlet on my windows box...
>
> Best regards,
> Dexter
>
> On 29 Aug., 21:05, "naveen.michaudagrawal"
>
> <[EMAIL PROTECTED]> wrote:
> > Hi Dexter,
>
> > I highly recommend using greenlets to integrate both loops (the
> > gameloop and the UI loop).
>
> > I've been playing around with different turn based games, and I
> > believe i've come up with a nice architecture. Basically, you
> > implement the game loop independently of the GUI, and treat it almost
> > as if the player will interact through the console. Then I install GUI
> > specific functions into the player class (through monkey-patching) and
> > so when the game engine calls something like player.get_input(), the
> > input function will switch to the GUI input loop using greenlets. This
> > might sound a bit confusing, so I've included a small demo that i've
> > been working on (implementing the game settlers of catan - so far I've
> > only done a rudimentary game loop).
>
> >http://groups.google.com/group/cocos-discuss/web/Settlers.tar.gz
>
> > The only requirements are pyglet, cocos, twisted, and the greenlets
> > package. You'll need to run at least 2 copies and connect them to each
> > other (just follow the menu - it should be pretty straightforward).
>
> > To run it, just type:
>
> > python2.5 -O Settlers.py
>
> > Start a network game, and then start a new client and connect to the
> > network game. I've only implemented the initial setup of placing the
> > first towns and roads (it will tell you what to do in the console
> > log).
>
> > This code is BSD licensed (except for the PausingReactor, which is
> > under the PSF license)
>
> > Naveen
>
> > On Aug 29, 10:01 am, "Lucio Torre" <[EMAIL PROTECTED]> wrote:
>
> > > On Fri, Aug 29, 2008 at 10:50 AM, dexters <[EMAIL PROTECTED]> wrote:
> > > > The flow is more or less like this:
>
> > > >        init()
> > > >        while not isGameEnd():
> > > >            ##wait for event##
> > > >            changePlayer()
> > > >            checkGameEnd()
> > > >        endScoring()
>
> > > > The question is now, how can I implement the ##wait for event## part.
> > > > The idea is,
> > > > that the player, e.g. placed a tile and afterwards the control is
> > > > given back to the
> > > > main flow above. I would like to avoid having a callback mechanism as
> > > > it would
> > > > obfuscate the flow.
>
> > > Cocos es events based, so you do not own the main loop.
>
> > > What you can do is fake it using threads or greenlets. We discussed
> > > this in the list a month ago (or so), maybe the archive helps you.
>
> > > Lucio.
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