Hello!

I want to write a game (not suprising....) and I want to use cocos2d
for it (you guessed so). The game is something like a tower defence
game (ie. little critters try to invade, you build towers to defend
against them).

Of course cocos2d lacks some things I need and I thought I write them
so they can be useful to others, either as an add-on or as an addition
to cocos2d itself. I need a path-calculating algorithm and an action
that moves a sprite along the calculated path. The whole thing should
be like a framework: the algorithm should be exchangeable (for the
beginning I will use A*), the cost-calculating should be done via a
call-back to have a maximum flexibility. - This is the easier part.

The next one is about the action that will move the sprite along the
path. The most complicated aspect (in my eyes) is, how to implement a
change in movement. This may be a slow-effect (ie. due to hits taken)
or the little critter dies. I would like to implement the whole stuff
into a single (configurable) action.

Since I'm fairly new to cocos2d I would like some comments on my
plans. Some input on needs of other users, interested to use a path-
alorithm and/or action, would be good too.


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