Hello! I want to write a game (not suprising....) and I want to use cocos2d for it (you guessed so). The game is something like a tower defence game (ie. little critters try to invade, you build towers to defend against them).
Of course cocos2d lacks some things I need and I thought I write them so they can be useful to others, either as an add-on or as an addition to cocos2d itself. I need a path-calculating algorithm and an action that moves a sprite along the calculated path. The whole thing should be like a framework: the algorithm should be exchangeable (for the beginning I will use A*), the cost-calculating should be done via a call-back to have a maximum flexibility. - This is the easier part. The next one is about the action that will move the sprite along the path. The most complicated aspect (in my eyes) is, how to implement a change in movement. This may be a slow-effect (ie. due to hits taken) or the little critter dies. I would like to implement the whole stuff into a single (configurable) action. Since I'm fairly new to cocos2d I would like some comments on my plans. Some input on needs of other users, interested to use a path- alorithm and/or action, would be good too. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
