On Sun, Sep 28, 2008 at 11:05 PM, timball <[EMAIL PROTECTED]> wrote: > > cocos2d rox! it seems really easy even for someone (like me) who's > also learning python. I'm trying to familiarize myself w/ the lib and > ran into some really newbie-ish questions about layers > sure, lets take a look.
> below is a sample doodle. My questions are: > - can I make adjust a layers size other than using scale? not sure what other kind of resize you want. we have a planned feature of having scale_x and scale_y, but no one did it yet. > - how did you find that answer in: http://cocos2d.org/doc/api/ well, id like to say "if its not in the docs, it does not exist" but im not so sure about anything in my old age. > - is it possible to apply actions (like > cocos.actions.grid3d_actions.Ripple3D()) to just a layer? yes, you should. if it doesnt work, file a bug. > - how can I always assure that child objects to a layer have their > 0,0 set to the lower left corner of the layer (or is this just the > default)? assert node.children_anchor == 0,0 its the default, but i can make no promises as how some others nodes will behave. why would you care? Lucio. ps: i didint read the code. if theres something i should take a look at, let me know. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
