On Sat, Oct 11, 2008 at 9:47 PM, Richard Jones <[EMAIL PROTECTED]> wrote: > > I'd argue that the current window scaling should be ditched altogether :)
I like that i dont have to think about the window size. i choose a ratio and everything works acording to that. to make this truly work we need to add stencils/scisors to a scene. but i also think that being given the option of changing your resolution to better use full screen and stuff is nice, but i dont think is the correct default. please argue :) also, i am thinking about adding the "view_port", "view_scale", "view_rotation", "view_translation" (or some better names) to a node, so thay can know at what sizes they will be drawing and where. what do you guys think? Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
