On Mon, Oct 13, 2008 at 5:39 PM, Lucio Torre <[EMAIL PROTECTED]> wrote: > on demand plus some cacheing. so we can do multiple calls per frame > with just one calculation. then we would invalidate the cache in the > next frame.
It sounds like a nice way to go. I'll give a try at this as soon as I have some time. -- Kao Cardoso Félix Página pessoal: http://www.inf.ufrgs.br/~kcfelix Blog: http://kaofelix.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
