I suppose my question can be summarized as; How does one initiate
actions on two seperate cocosnodes sequentially?

On Dec 16, 10:44 pm, ldlework <[email protected]> wrote:
> I guess this is really a crap method anyway. I suppose the Right Way
> to make a cutscene like sequence among many objects is to simply
> absolute time everything with Delays. I remembered that you can
> specify the target of an action but you can't create sequences with
> actions that you have assigned a target for.
>
> On Dec 16, 8:24 pm, ldlework <[email protected]> wrote:
>
>
>
>
>
> > I am trying to create a splash screen type Scene. In theory there
> > should be two labels that, from the bottom, rise up, then fall back
> > down, one after the other. I have tired to use the actions in a way I
> > think would be good for doing complex sequences in order but nothing
> > happens. Its hard to explain what's going on here, but the code should
> > be easy enough to understand. Why do I get a blank screen?
>
> > import cocos
> > from cocos.director import director
> > from cocos.actions import *
>
> > class ByLineLayer(cocos.layer.Layer):
> >     def __init__(self):
> >         super(ByLineLayer, self).__init__()
>
> >         writtenby = self.writtenby_label()
> >         ldlework = self.ldlework_label()
> >         self.action = writtenby.action + ldlework.action
> >         self.add(writtenby)
> >         self.add(ldlework)
>
> >     def writtenby_label(self):
> >         label = cocos.text.Label('Written By',
> >                                  font_name = 'Times New Roman',
> >                                  font_size = 30,
> >                                  anchor_x = 'center', anchor_y =
> > 'center')
> >         label.position = 320, -50
>
> >         # Action Behavior
> >         moveup = AccelDeccel(MoveTo((320, 300), 2))
> >         movedown = Accelerate(MoveTo((320, -50), 1.5))
> >         label.action = Delay(0.1) + CallFunc(label.do, moveup +
> > movedown)
> >         return label
>
> >     def ldlework_label(self):
> >         label = cocos.text.Label('ldlework',
> >                                  font_name = 'Times New Roman',
> >                                  font_size = 32,
> >                                  anchor_x = 'center', anchor_y =
> > 'center')
> >         label.position = 320, -50
>
> >         # Action Behavior
> >         moveup = AccelDeccel(MoveTo((320, 300), 2))
> >         movedown = Accelerate(MoveTo((320, -50), 1.5))
> >         label.action = Delay(0.1) + CallFunc(label.do, Delay(3) +
> > moveup + movedown)
> >         return label
>
> > class SplashScene(cocos.scene.Scene):
> >     def __init__(self, nextsceneclass, *args, **kwargs):
> >         self.next_scene_class = nextsceneclass
> >         self.layers = [ByLineLayer()]
> >         self.action = Delay(0.10)
> >         for l in self.layers:
> >             self.action += l.action
> >         self.action += CallFunc(self.next_scene)
> >         super(SplashScene, self).__init__(*self.layers)
> >         self.do(self.action)
> >         print self.action
>
> >     def next_scene(self):
> >         director.replace(self.next_scene_class())
>
> > if "__main__" == __name__:
> >     director.init(width=640, height=480)
> >     director.run(SplashScene(cocos.scene.Scene))
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