Just to add to the subject:

I played a little bit with Tile Studio[1]. The output can be (sort of)
scripted and I started doing a script for generating cocos2d tiles.
I've done tileset exporting very easily, but then I got stuck trying
to do the map exporting. Short after that came the end of semester
with lots of homeworks and exams, so I left it aside.

Anyway, Tile Studio have a lot of nice features. I would say it is the
second best map editing tool I've used, the first being the map editor
from RPG Maker 2000 that was very intuitive and easy to use (but can't
be used for anything besides RPG Maker). Still, Tile Studio lacks a
lot of essential features like undo on some parts of your editing so
it's to easy to screw up your map if you're not extra careful and it's
windows only, but I'm pretty sure I managed to ran it on wine a while
ago (but I've not used enough to know it it's stable). Also, even
being an open source project, it's built on Delphi and that makes it
very difficult to me (and probably anyone) to contribute.

Anyway, I plan to share my Tile Studio script for generating cocos2
tile maps if I manage to get it done. Even with a lots of flaws It
wouldn't hurt having another option for a tool.

Also, If anyone is interested in building a nice tile editor, I would
say that a real gui (gtk, wx, qt or at least tk) could help a lot on
making it more usable (at the expense of being less portable, with the
exception of tk). I've started to build one with wxPython, but gui
code is such a pain to code that I rarely have patience to work on it.
Maybe it would help to have more people involved on a project like
this. Anyone interested? I'm not stuck with wxPython (actually, I'm
very angry with it lately :-) ), so anyone willing to suggest
alternatives, please do.

--
Kao Cardoso Félix

Página pessoal: http://www.inf.ufrgs.br/~kcfelix
Blog: http://kaofelix.blogspot.com

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