On Wed, Jan 7, 2009 at 3:50 PM, Kao Cardoso Felix <[email protected]> wrote:
> A good start could be a text based format for describing cocos2d
> scenes. I'm not very fond of xml, but maybe it's the way to go in that
> case. Something like:

some silly changes to your idea:

>
> <scene name=FooScene>
>   <layer class="ColorLayer" color="#FFDD00" z=-10/>
>   <layer z=1>
>     <sprite image="foo.png" x="10" y="10" />
>     <sprite image="bar.png" x="10" y="10" />
>   </layer>
> </scene>
>
> The class="ColorLayer" thing also could be defined as a tag itself
> like <colorlayer>. Anyway, is just a *very* obvious idea that probably
> someone already thought about. Anyone else thing this could be nice?

I think that a scene edit that produces this kind of output would be
great. And not so hard to do.

The thing is that we want it to be a map, not just a scene, we may get
into some issues:
1- is cocos fast enough to handle all the images the guy is putting on
screen? (is like having a couple hundrer sprites in the scene)
2- we need to add some viewport support so we dont render everything
(if not, a couple hundred turn into a couple of tens of thousands)
3- how do we check for collisions and stuff?

regards,

lucio.

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