Can I get the impact power from below callback fuction with any of the
parameters provides?
I read somewhere cocos2d do not have collision detection.
If there no way I can get a float value to read how big an impact a
shape has?
Regards
Niels
static int collFunc0(cpShape *a, cpShape *b, cpContact *contacts, int
numContacts, cpFloat normal_coef, void *data)
{
cpVect v = cpContactsSumImpulses(contacts, numContacts);
if (cpvdot (v,v) == 0.000) ?????????????????
PlaySound (BELL1); //data = the sound number to play
return 1;
}
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