On Fri, Jan 16, 2009 at 5:47 AM, Niels Ulrik <[email protected]> wrote:
>
> Can I get the impact power from below callback fuction with any of the
> parameters provides?
> I read somewhere cocos2d do not have collision detection.
> If there no way I can get a float value to read how big an impact a
> shape has?
> Regards
> Niels
>
> static int collFunc0(cpShape *a, cpShape *b, cpContact *contacts, int
> numContacts, cpFloat normal_coef, void *data)
> {
>
>        cpVect v = cpContactsSumImpulses(contacts, numContacts);
>        if (cpvdot (v,v) == 0.000) ?????????????????
>
>                PlaySound (BELL1); //data = the sound number to play
>
>
>        return 1;
> }
>

This looks like C code from Chipmunk. Have you tried using pymunk?
I didnt quite understand your question, sorry.

Lucio.

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