Hordeling's back again <oh noes!> I'm wondering where the best sources are for using sprites or the particle system.
I thought I would start off with a simple effect, like having sparkles fall from the mouse cursor. The fire sprites in the demo seed did a lot of stuff with vertex lists and Pyglet (Batch) that seem beyond what I need. 1. Is there an easier place to start without having to learn the internals of both pyglet and cocos? 2. If I want an alpha channel for a snowflake sprite with soft edges, what is the best way to accomplish that in cocos? 2a. Going back to the fire example, there seem to be two images FIRE.JPG and FIRE.PNG - the former has no alpha channel, the latter has a transparency channel. It looks like the demo is using the JPG and thus handling alpha manually. Is that true? Is it necessary or can I use PNG with transparency/translucency? or TGA with an alpha channel? Thanks! ~Hordeling --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
